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Stellar Blade Collectibles Guide

Track every collectible in Stellar Blade: beverage cans, Memory Sticks, documents, and data logs.

Last verified: 2026-07-02

Types of Collectibles

Stellar Blade hides a wide range of collectibles across its world. The four main categories are beverage cans, Memory Sticks, documents, and data logs. Each one contributes to completion in different ways, and many are tied to the rewards that matter most for late-game progression and endings.

Collectibles are not just busywork. They reveal what happened to Earth before Eve arrived, deepen the relationship between characters, and directly feed into Lily’s progress bar. If you want the true ending, you will need to treat collection as a core part of your playthrough rather than an optional side activity.

Beverage Cans

There are 49 beverage cans hidden throughout the game. They are small, brightly colored objects tucked on shelves, behind cover, underwater, on rooftops, and inside locked rooms. Finding all 49 unlocks the Black Pearl Nano Suit, one of the most sought-after cosmetics in the game.

Because cans are scattered across every region, tracking them by area is the best approach. Many are missable if you advance the story past a certain point, so explore each region thoroughly before moving on. Our Nano Suits & Outfits guide explains how the Black Pearl suit fits into the broader wardrobe system.

Memory Sticks

Memory Sticks are audio logs left behind by the people who lived through the collapse. They are usually hidden off the main path and often require platforming or solving minor environmental puzzles to reach. Listening to them adds Lore entries to your database and contributes to Lily’s progress.

Memory Sticks are some of the most emotionally resonant collectibles because they let you hear directly from survivors. They also tend to be worth more Lily progress than simple documents, so prioritize them if you are racing toward 100%.

Documents and Data Logs

Documents and data logs are text-based collectibles found on terminals, desks, and corpses. They cover everything from military reports to personal diaries. Like Memory Sticks, they fill out the database and raise Lily’s progress.

Many documents are located behind passcode-locked doors. Keeping a list of codes handy will save you from backtracking later. Our All Passcodes & Codes guide has every door and chest code organized by region.

How Collectibles Affect Lily Progress

Lily’s progress bar fills from documents, Memory Sticks, hidden cans, and certain side quests. The bar is the key to unlocking the secret Eidos 9 stage and the true ending. Without reaching 100%, the best ending you can earn is Cost of Lost Memories.

Different collectibles contribute different amounts. As a general rule:

  • Memory Sticks give a large chunk of progress.
  • Documents and data logs give a moderate amount.
  • Beverage cans give a smaller amount each, but there are 49 of them.
  • Specific side quests give bonus progress on completion.

For the exact unlock conditions and why Eidos 9 matters, see the Eidos 9 Secret Level guide.

Rewards and Trophies

Collecting everything unlocks several rewards:

  • Black Pearl Nano Suit — Reward for all 49 beverage cans.
  • Ocean Maid Nano Suit — Reward for catching all 25 fish, covered in the Fishing Guide.
  • True ending access — Requires 100% Lily progress.
  • Trophy milestones — Several trophies are tied to collectible counts.

If you are aiming for platinum, you will need to collect nearly everything in a single playthrough or use New Game Plus to clean up what you missed.

General Tips for 100% Completion

  • Explore before advancing — Many areas lock behind story progression. Clear each region before boarding the Orbit Elevator.
  • Use the map — Collectibles you have already found are tracked, which helps identify missing zones.
  • Listen for audio cues — Memory Sticks and cans sometimes emit a faint glow or sound.
  • Check locked rooms — Passcode doors often hide the most valuable collectibles.
  • Save often — Manual saves before major transitions protect you from missable items.

Missables Warning

The biggest missable window is the Orbit Elevator in Spire 4. Once you ascend, you cannot return to Eidos 9 unless you already unlocked it, and several collectibles become permanently unavailable. Other smaller missables exist when leaving Eidos 7, the Wasteland, and Matrix 11 for the last time.

To be safe, make a save before each major chapter transition and verify your collectible progress in the menu. If you do miss something, New Game Plus is your second chance, and carried-over gear makes cleanup much faster.

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