Stellar Blade All Passcodes & Codes
Every door and chest passcode in Stellar Blade, organized by region: Eidos 7, Wasteland, Matrix 11, and more.
Last verified: 2026-07-02
How Passcodes Work in Stellar Blade
Throughout the world of Stellar Blade, Eve will find locked doors, chests, gates, and terminals that require a passcode to open. These codes are not always handed to you directly. Some are written on nearby walls or documents, others are hinted at through environmental clues, and a few are simply tucked into out-of-the-way corners. Learning the codes ahead of time saves you from backtracking and helps with 100% completion.
Passcodes are region-locked, meaning a code found in Eidos 7 will not work in Matrix 11. This guide lists every known door and chest code by region so you can open them as soon as you arrive. For the collectibles hidden behind many of these doors, see our Collectibles Guide. If you are chasing the true ending, remember that documents and Memory Sticks behind locked doors often contribute to Lily’s progress, which is explained in the Eidos 9 Secret Level guide.
All Passcodes by Region
Eidos 7
| Location | Passcode | What It Opens |
|---|---|---|
| Silent Street Gate | r0ar0a | Gate blocking progression through Silent Street |
| Pharmacy | B0ak0r | Pharmacy door with supplies and lore |
| Flooded Car Park | dBukdB | Door in the flooded parking area |
| Underground Memory Tower | λuak0k | Entrance to the underground Memory Tower section |
| Back Gate | aau0B0 | Rear gate leading to additional exploration |
Xion — Club Bpema
| Location | Passcode | What It Opens |
|---|---|---|
| Club Bpema | 1225 | Door to the club area |
Wasteland
| Location | Passcode | What It Opens |
|---|---|---|
| Monorail | uYkIaB | Monorail-related gate or chest |
| Aerial | YYYz | Aerial area locked container |
| North Lake | aZaZaZ | Container or door near the northern lake |
| East | yB0aλa | Eastern Wasteland locked point |
Altess Levoire
| Location | Passcode | What It Opens |
|---|---|---|
| Vent | unλaun | Ventilation shaft access |
Matrix 11
| Location | Passcode | What It Opens |
|---|---|---|
| Fusion Cell | ekak6Z | Fusion Cell room or container |
| Sewers | aY6u06 | First sewers locked door |
| Further Sewers | λBkB6B | Deeper sewers access |
| Gate 4 | unZEEY | Gate 4 barrier |
| Solar Tower | unλ6ka | Solar Tower locked area |
Great Desert
| Location | Passcode | What It Opens |
|---|---|---|
| Building | nnauu6 | Locked building in the desert region |
Spire 4
| Location | Passcode | What It Opens |
|---|---|---|
| Terminal | I0Ynkλ | Spire 4 terminal access |
| Doors | nEYBEY | Locked doors within Spire 4 |
Tips for Using Codes
Most terminals allow you to enter the code manually. If you have already discovered the code in-game, it may be auto-filled. Even so, knowing the code in advance lets you open doors the moment you reach them instead of hunting for a nearby document.
Some doors guard camps, others guard supply chests, and a few hide Memory Sticks or cans. If you are working toward the true ending, open every locked door you can. The extra Lily progress adds up quickly and can be the difference between reaching 100% and falling short.
Missable Codes
A few locked areas become inaccessible once you advance too far in the story. The safest approach is to fully explore each region before moving to the next main mission. Make manual saves before major transitions, especially when leaving Eidos 7, the Wasteland, and Matrix 11. That way, if you miss a code, you can reload instead of waiting for a New Game Plus run.
For a broader look at what is missable and how collectibles feed into the endings, check our All Endings Guide and New Game Plus Guide.